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Procedural and Voxel Generation - Unity Software

Architecture and Urbanism, unity3d, Computer graphics, Unity

  • Project status

    Closed
  • Interested

    1
  • Posted at

  • Location

    The project can be completed remotely
  • Budget

    R$ 100 - R$ 500
  • Posted by

    Guilherme

Job description

Procedural and Voxel Generation

In this project, you must create a small tool that uses voxels.

The goal of this project is to demonstrate the ability to use blocks to build shapes in three-dimensional space.


Requirements:

- Unity must be used

- It must be possible to generate structures with voxels

- It must be possible to delete and start a new structure.

- It must have some type of configuration of voxel types, such as type, color, etc.



Suggestions:

Procedural terrain generator

Model generator from mesh

Scene editor (the user builds the scene by choosing from a set of voxel types)

Model editor (similar to pixel art editors for voxel models)

Etc.

Delivery

Unity project,

Video presenting the project (implemented requirements, operation and code)

Two screenshots.

Interested freelancers

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