Architecture and Urbanism, unity3d, Computer graphics, Unity
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Procedural and Voxel Generation
In this project, you must create a small tool that uses voxels.
The goal of this project is to demonstrate the ability to use blocks to build shapes in three-dimensional space.
Requirements:
- Unity must be used
- It must be possible to generate structures with voxels
- It must be possible to delete and start a new structure.
- It must have some type of configuration of voxel types, such as type, color, etc.
Suggestions:
Procedural terrain generator
Model generator from mesh
Scene editor (the user builds the scene by choosing from a set of voxel types)
Model editor (similar to pixel art editors for voxel models)
Etc.
Delivery
Unity project,
Video presenting the project (implemented requirements, operation and code)
Two screenshots.
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