This project is originally posted in Portuguese. You are viewing an auto-translated version.
Back

Unity - Lights and Shadows

Unity3D Unity2D GameDesign, Unit4, Unity Basic, Unity3D Scripting, Unity, Unity pro

  • Project status

    Open
  • Interested

    0
  • Posted at

  • Location

    The project can be completed remotely
  • Budget

    R$ 100 - R$ 500
  • Posted by

    Guilherme

Job description

Instructions:

Use Unity software

Using the Unity engine, create two environments or two scenes:

A daytime open environment
A closed or nighttime environment.

Explore the different types of lighting:

Ambient
Lights: Directional (daytime open environment), Point and Spot (closed or nighttime environment)

Emissive objects.

Choose which objects will be static or dynamic and when to use bake.

Also explore the use of Deffered Renderer and Forward Renderer. Show how it was configured and justify your choice.

The use of third-party assets (models and textures) is permitted

Choose Pipeline Built-in, URP or HDRP.

Deliver a video with environment navigation describing your decisions.

Interested freelancers

    {{ item.displayName }} {{ item.displayName }}

    {{ item.displayDisciplines }}

    • {{ item.hourlyRate || '-' }} per hour
    • {{ item.cityName }}
      {{ item.stateName }}, {{ item.countryName }}
    • {{ item.nrSharedConnections }} shared connections
    Premium
    Open chat Refused

No interested freelancers yet

Operation failed!
Please try again later. If the problem persists contact support.