Unity3D Unity2D GameDesign, Unit4, Unity Basic, Unity3D Scripting, Unity, Unity pro
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Instructions:
Use Unity software
Using the Unity engine, create two environments or two scenes:
A daytime open environment
A closed or nighttime environment.
Explore the different types of lighting:
Ambient
Lights: Directional (daytime open environment), Point and Spot (closed or nighttime environment)
Emissive objects.
Choose which objects will be static or dynamic and when to use bake.
Also explore the use of Deffered Renderer and Forward Renderer. Show how it was configured and justify your choice.
The use of third-party assets (models and textures) is permitted
Choose Pipeline Built-in, URP or HDRP.
Deliver a video with environment navigation describing your decisions.
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