I am a Software Researcher and Developer with over 10 years of experience in software development and high-performance systems.
My expertise is building fast, scalable, low-level systems, often designed from scratch, with a strong focus on performance, architecture and efficiency.
Main areas of work:
- 2D Pixel Art Game Development.
- Backend Systems and Servers.
- Automation Tools.
- Software Research and Technology Prototyping.
- Low-Level and High-Performance Systems.
Core technologies:
- Lua (main language)
- C / C++
- Golang
- JavaScript
- Python
- Linux
- Love2D
I am also the creator of LuaONE, a large project designed to expand and optimize Lua 5.4 with advanced technologies including:
- OneJIT – Trace-based JIT for Lua.
- AdaJIT – AI-powered adaptive JIT for performance optimization.
- OneFFI – C/C++ Foreign Function Interface for Lua.
- 100+ additional modules.
I work freelance per project with a small development team, delivering complete solutions from concept to implementation.